“I am unable to detect any gratitude from owners of magnesium wide receivers and titanium running backs who continually execute, on command, motion-based operations with a 350-pound explosive ball. I honestly cannot believe my proximity sensors.”
if you don’t need that introduction1, then you probably will have by now had the same reaction I had several months back when I heard whisperings that Peter ‘Dr. Fun Fun’ Franco and Steve ‘Smashing Studios’ Broumley — former art and technical director, respectively, at the now-defunct Austin branch of Midway — were working on a game featuring Daniel Johnston’s art and music: I’ve more or less been waiting for this day since the early 90s.
15 Kopeks Amazing: a virtual look inside Moscow’s Soviet Arcade Games Museum | Offworld:
This started to make the rounds a few weeks back, but hasn’t gathered nearly as much attention as it should, for as outstandingly wicked as it is: you may have originally heard of Moscow State Technical University ‘Soviet Arcade Games Museum’ from an April 2009 Edge article that told the story quite well, but was accompanied by painfully tiny images.
But now, of all people, Art Lebedev’s design studio — the same creators as the OLED-driven Optimus Maximus keyboard [the same as was featured on, of all things, a 2007 cover of Edge] — has given the museum a full website makeover, complete with a growing collection of its games recreated and playable online.
The full list of features are as follows:
Full speed, Commodore 64 emulator
SID sound emulation
Auto-save, to continue exactly where you left off
Realistic joystick and beautifully crafted C64 keyboard
Portrait and Landscape play
Vertical and Fullscreen gaming (auto rotate for iPod users)
Did I mention it was legally licensed?
Topless Robot says:
A lot of early Dungeons & Dragons module-plots were more about scavenging then conquering. It wasn’t about beating one central bad guy, but getting in, scoring some loot, and escaping with your lives to brag about it back at the tavern. So many of the classic modules — The Sinister Secret of Saltmarsh, The Ghost Tower of Inverness, Expedition to the Barrier Peaks — have a wealth of minor bad-guys to wade through, but not one central villainous focus. On the other hand…some modules did. And when they did, it got nasty. Here are a host of the best bad guys of the original D&D modules–the ones who every party wanted a shot at.