The 10 Greatest Dungeons & Dragons End Bosses

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Topless Robot says:

A lot of early Dungeons & Dragons module-plots were more about scavenging then conquering.  It wasn’t about beating one central bad guy, but getting in, scoring some loot, and escaping with your lives to brag about it back at the tavern.  So many of the classic modules — The Sinister Secret of Saltmarsh, The Ghost Tower of Inverness, Expedition to the Barrier Peaks — have a wealth of minor bad-guys to wade through, but not one central villainous focus. On the other hand…some modules did.  And when they did, it got nasty.  Here are a host of the best bad guys of the original D&D modules–the ones who every party wanted a shot at.