Brenner’s strongest new fact comes near the end when a Hearst Corp. attorney reveals that the company was served with 42 subpoenas relating to reporters in the last six months of 2005, eight times the number in the same period the year before Here.
Asked if a civil war was developing there, Burns said, “It’s always been a civil war,” adding that it’s just a matter of extent. He said the current U.S. leaders there–military and diplomatic–were doing their best but sectarian differences would “probably” doom the enterprise. Here.
“Saddam was so secretive…that his top military leaders were stunned when he told them three months before the war he had no weapons of mass destruction.” Here.
From the NYT, Dr. Wafa Sultan: “They shot hundreds of bullets into him, shouting, ‘God is great!’ ” she said. “At that point, I lost my trust in their god and began to question all our teachings. It was the turning point of my life, and it has led me to this present point. I had to leave. I had to look for another god.” Here.
He’s the man in the mask. From the NYT: Ali Shalal Qaissi, an Abu Ghraib torture victim, and the advocacy group for former prisoners that he helped start. Here.
Trent Parke, an Australian photographer with Magnum. Check out his Dream Life portfolio. It’s some serious technique with black and white street photography.
From MSNBC: Bill O’Reilly is threatening callers to his radio show who mention Olbermann’s name. Ted Baxter told uncooperative listeners that he’ll turn their phone numbers over to Fox security, and that Fox security will in turn contact the local authorities. Here.
Wired reviews the latest incarnation of Final Fight, a game about which they say, “For my my money, the original Final Fight was one of the best arcade games ever.” FYI, sounds like the new version sucks. Here.
From The Salt Lake Tribune, here. A third outpost created by followers of fugitive polygamist leader Warren Jeffs has been discovered in the Black Hills of South Dakota.
Interview at Wired with Fumito Ueda, one of the most creative videogame designers. Here.
“I really like boss fights in video games, and I wanted to create high-quality ones. When I start playing a game, I want to get to the boss fights quickly. Fighting a boss is a really fun element in games, and I wanted to have a lot of that.”